Roguelikes, hacks and slashes, RPGs, and games with random elements.
Let's capture the floor that is getting wider little by little as you go to the back.
As you move forward, the new enemies that appear will gradually become stronger.
Equip the weapons and shields you have picked up to take advantage of the battle with your enemies.
If HP runs out, the game will be over.
You also need to be careful about how hungry you are and how the lights are lit.
Let's manage the dropped items well and aim to go further.
Even if the game is over, the acquired experience points will be carried over.
Level up and take advantage of your next adventure.
The operation of the game is very simple.
Let's move the hero by pressing the button in the direction you want to go.
Press the bag button to open the inventory. Tap an item to use it.
The button on the sword is the attack button. You can do damage if you are facing the enemy near the enemy.
If you have an item at your feet, you can press a button in the shape of your foot. By pressing that button, you will be able to use the item at your feet as it is.
The swirl-shaped button can be pressed if there is a warp panel at your feet. By pressing that button, you can choose whether to move to the next.
This game is made using both 2D and 3D. Play by moving 2D characters, items and enemies in 3D space. The main character, the female swordfighter, and the enemy characters are animated. The effect is generated when you defeat an enemy, and by using or throwing some objects.
Each enemy has its own unique abilities.
There are various things such as poisoning, confusion, paralysis, sleep, blinding, and other abnormal conditions of the main character, enemies who make you hungry, and enemies who always drop items when you defeat them.
Game players can use items against enemies with special abilities.
There are various types of items that players can use.
Armor and armor can be equipped on the main character to enhance attack and defense. Depending on the weapon and shield, there are things that can create a situation that is advantageous to the hero besides attack power and defense power.
You can swing the wand to cast magic on the enemy. Enemies hit by magic will suffer a bad time or become in a certain abnormal state. The cane can be used over and over again. However, the number of times the wand can be used is fixed. Be aware that if you run out of wands, they will decay and disappear.
You can use scrolling to cause various phenomena. Some can cast magic on all enemies in the same room, move on, and vice versa.
Items can be thrown at enemies. It may cause damage or make it abnormal.
Players have stats.
(HP): The physical strength of the player. If this value becomes 0, the game will be over. It will walk the character and recover naturally over time. Use items to recover when your HP drops sharply.
(Food) The hunger of the player. If this value becomes 0, HP will not recover naturally, and on the contrary, it will be damaged. You can recover by eating the items that have fallen in the cave.
(Light) Player's field of view. As this value gets smaller, you can't see the surroundings. Be careful as you will not be able to see the dropped items and the enemies around you.
(STR) The value of the player's power. The higher this value, the greater the damage done to the enemy. You can raise it further by equipping it with a sword.
(DEF) Player's defense value. The higher this value, the less damage you will receive from the result. You can raise it further by equipping it with a shield.
(Inventory) The number of items a player can have. You can increase the level and increase the value.